Way
Crimeless Raubritter, 108, from The Ivory Tower of Magica
Decided I've been using dark theme for waaay too long and switched back to light theme. My head certainly feels lighter now! Mar 25, 2018
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About
- Birthday:
- Apr 9, 1916 (Age: 108)
- Location:
- The Ivory Tower of Magica
赵客缦胡缨,吴钩霜雪明。
银鞍照白马,飒沓如流星。
十步杀一人,千里不留行。
事了拂衣去,深藏身与名。
闲过信陵饮,脱剑膝前横。
将炙啖朱亥,持觞劝侯嬴。
三杯吐然诺,五岳倒为轻。
眼花耳热后,意气素霓生。
救赵挥金锤,邯郸先震惊。
千秋二壮士,烜赫大梁城。
纵死侠骨香,不惭世上英。
谁能书阁下,白首太玄经。Interact
Signature
Name: Vinicio Guagliardo
Gender: Male
Age: 40
Race: Human
Appearance:
Short, but well built, with broad shoulders and ham-like fists. Dark, red-tinged hair and lengthy beard, paired with deep yellow eyes.
Class: Knight-Errant
A knight that was ousted from his land after a series of highly improbable events resulted in him being labelled as a robber baron and nearly subjugated by adventurers. Calmly resolved to right his name by performing great deeds and earning high honours throughout the land.
Lothar is a decent fencer, having done quite well for himself in a number of fencing contests. In addition, his duties as a citizen require him to sign on to his town's militia, and though his shifts were mostly quite boring, being in his mind wasted time that could be spent on worthier pursuits, there were still enough serious alterations to be dealt with that ensured that Lothar was no stranger to messy brawls.
While his scimitar did not see much use during recent years, he has more than made up for any lost practise during his panic-filled escape to the frontier, though he would have rather left his blade rusty than stain it with undeserved blood.
Principal Tactics:
Enemy is passive (Plays at Dawn)
- The Play of the Cobra: Assume an open stance to invite attacks from the inexperienced or bold, while being able to power strikes with ease.
- The Play of the Anaconda: When crossing weapons with an opponent, put pressure on the side of the opponent's weapon and feint the motion of stepping forward, in order to goad them. Against weaker opponents, consider committing to a step forward if they are too passive, pushing their weapon to the side and then striking at them.
- The Play of the Rattlesnake: Make a provocative attack, to invite the enemy to strike. Commit enough to threaten the opponent but allow the attack to fail and drawback immediately if facing resistance from a moderately skilled opponent, in order to goad them. Do not use against fools and master alike- the former does not need to be disadvantaged, while the latter will not be disadvantaged.
- The Play of Bared Fangs: Feint, then expulse the enemy's weapon to the side. Follow-up with a strike or further plays.
- The Play of Bitten Hands: Feint, then strike to the forearm as they react.
- The Play of the Switched Basket: Use this play against those familiar with your style. Expulse their weapon with great force, then cut to the forearm, forcing them to react to your fierceness.
- The Play of the Coiled Schemer: Pre-emptive strike to the forearm as they move to attack. Follow-up with a strike or further plays.
- The Play of the Gambling Charmer: Void attack without the usage of weapon, allowing for an immediate counterstrike with the weapon already in position.
- The Play of the Foreign Merchant: Known as Arrebatar to Castillian fencers. Counter-cut through the attack to expulse it, then twist the blade and cut back into the enemy.
- Stance: Put your weight on your front foot. Lead with either left or right, depending on how you are feeling.
- Footwork: To void back, step diagonally sideways and opposite to the direction of the incoming cut, lead with your back foot (Back foot moves first). To pass forth, move your back foot to the front to close the distance, whether it be for a regular strike or a lunge.
- Guards: A wide variety of guards rather than a handful of principal guards, with a favour for stances that allow for wide, sweeping strikes for power due to the plays.
- Joachim Meyer
- Domingo Luis Godinho
- Giovanni Dall’Agochie
Knowledge of the sorcerous and occult swims around Lothar's head, whispering to him. He has been trying to sort through it, to no avail. Part of him wants to leave it be, but he knows that he will have to deal with these echoes of forgotten sages and devils one way or another sooner or later...
TBA: Stuff he has sorted out.
Lothar was a humble artisan of a nondescript town, sculpting statues and taking part in fencing contests. However, his name is now universally reviled in his town for actions he has never done.
His heart aches every time he sieves through his memories, but there is nothing he can do to prove his innocence, and indeed, he understands the feelings of those that despise him. At the same time, his sorrow quickly turns to rage at the being that has robbed his peaceful life from him.
All he can do now is to carve a new life in the frontier, which he does with renewed gusto. However, he doesn't intend to live a slow life again, nor could he afford to. After all, it is only a matter of time before he meets with them again, and this time he intended to stand his ground.
Companions: Nil
Inventory:
The well-worn handle speaks of a familiarity with countless bouts, through the blade seems to be undiminished despite.
Small charms that can be easily kept on the person. Includes:
-A small crude iron figurine of a humanoid with outstretched arms and a cornuted head.