Welcome to the Gacha Game! Remember to visit the Roll Room and the Storage Room for more information; After a long wait, I finally decided to make the battle thread for the game; General Rules: - Try to not spam; It makes my life harder when I try to check something; - If requesting a battle, both against 'NPC' or a PvP, remember to tag me and I'll start; E.g. @Kuma Desu I want to battle with @randomperson Or @Kuma Desu I want to battle with [NPC Team Name] - The battles must be overlooked by me, so any battle that was not checked by me will not be valid. - After the validation of the battle request, both have to post their acting teams like that: Leader | Equiped Item HP [] | Att [] | Spd [] Skills: Leader Skill: Vanguard | Equiped Item Vanguard | Equiped Item HP [] | Att [] | Spd [] HP [] | Att [] | Spd [] Skills: Skills: Rearguard | Equiped Item Rearguard | Equiped Item HP [] | Att [] | Spd [] HP [] | Att [] | Spd [] Skills: Skills:- The game will then proceed in turns, and there's no time limit for a battle; - There may only have one active battle to not cause confusion, so there'll be a queue for them; - The rewards will be given to the winner once the battle is over; For the moment, there are no NPC battles since I still have to make template teams, but you're free to request a template of your liking. The rewards for battles are extra rolls or Medals; Spoiler: System Basic things: Bonuses: Small = 10% Medium = 20% Great = 30% Epic = 40% Element table: Water > Fire > Wind > Earth > Water Holy >< Dark Any other > Spirit >< Spirit +10% damage dealt, -10% damage taken when with advantage. -10% damage dealt, +10% damage taken when with disadvantage.* *Holy, Dark and Spirit are exceptions. Race Table: Humans>Dwarfs>Elfs>Beastkin>Humans Demonkin><High Race Dragons><Dragons +10% damage dealt, -10% damage taken when with advantage. -10% damage dealt, +10% damage taken when with disvantage.* *Demonkin, High Race and Dragons are exceptions. Combat System: As simple as breathing. The one with higher speed attacks first in the turn.* The attacks are to be decided before the turn starts by choosing either a single target, like this: !All attack Human Peasant. Or by putting different units to different targets, like this: !Human Hunter attack Human Militia; !Elf Hunter attack Human Scholar; And can make use of skill, but with the cost of the unit’s turn, like this: !Human Scholar use Preach (★); or !Elf Druid use Treatment (★) in Human Swordsman; *Priority attacks come sooner than normal attacks. Team: A team is formed of five characters, of which one is chosen as leader. Should the leader die, the next one in the query will become the leader. A team must be made with a balance in mind, be it for damage or survivability. The team composition goes like this: Leader | Equiped Item HP [] | Att [] | Spd [] Skills: Leader Skill: Vanguard | Equiped Item Vanguard | Equiped Item HP [] | Att [] | Spd [] HP [] | Att [] | Spd [] Skills: Skills: Rearguard | Equiped Item Rearguard | Equiped Item HP [] | Att [] | Spd [] HP [] | Att [] | Spd [] Skills: Skills:The frontline is for the vanguard. The character there will be hit by both ranged and melee attacks. The backline is for support. The character there will only be hit by ranged attacks. The leader is special. He’ll be always at frontline, but will also provide bonus to the rest of the team. Spoiler: Skills Blow: Deals your attack +10% for each star. 1 turn cooldown. Heavy Blow: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Iron Punch: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Slash: Deals your attack +10% for each star. 1 turn cooldown Double Slash: Deals 60% + 10% your attack for each star twice. 2 turn cooldown. Swift Slash: Deals (70% + 10% for each star) of your attack. Has increased priority. 1 turn cooldown Heavy Slash: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Iai: Waits for a turn. Deals (★1,5x, ★★2x, ★★★ 2,5x) your attack. 3 turn cooldown. Land Slash: Deals (70% + 10% for each star) of your attack. Has increased priority. 1 turn cooldown. Protect: Reduces by a (★small, ★★medium, ★★★great) quantitie the next damage taken. 1 turn cooldown. Charge: Deals (80% + 10% for each start) your attack. Has increased priority. 2 turn cooldown. Pierce: Deals you attack + 10% for each star. Ignores damage reductions. 2 turn cooldown. Aim: Takes aim for a turn. Next attack or skill will have a (★small, ★★medium, ★★★great) boost. 2 turn cooldown. Snipe: Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown. Quickshot: Deals (70% + 10% for each star) your attack. Has increased priority. 1 turn cooldown. Fire: Deals your attack +10% for each star as Fire Damage. 1 turn cooldown. Wind: Deals your attack +10% for each star as Wind Damage. 1 turn cooldown. Water: Deals your attack +10% for each star as Water Damage. 1 turn cooldown. Earth: Deals your attack +10% for each star as Earth Damage. 1 turn cooldown. Spirit: Deals your attack +10% for each star as Spirit Damage. 1 turn cooldown. Dark: Deals your attack +10% for each star as Dark Damage. 1 turn cooldown. Holy: Deals your attack +10% for each star as Holy Damage. 1 turn cooldown. Familiar: Summons a familiar. It’ll have 10 HP, 6 attack and 3 speed for each star. Lasts 2 turns or until killed. 4 turn cooldown. High Familiar: Summons a High Familiar. It’ll have 20 HP, 12 attack and 6 speed for each star. Lasts 3 turns. 5 turn cooldown. Preach: Gives a (★small, ★★, medium, ★★★great) boost to skill damage. Lasts 1 turn. 3 turn cooldown. Lead: Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cooldown. Roar: Gives a (★small, ★★medium, ★★★great) boost to attack. Lasts 1 turn. 3 turn cooldown. Bulk up: Gives a (★medium, ★★great, ★★★epic) boost to attack. Lasts 1 turn. 4 turn cooldown. Steal: Has 30% + 10% for each star of disarming an enemy. 2 turn cooldown. Drunk Steps: Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. Dice Roll: Has 1 in 6 chance activate its effect. Once activated, the team will get a (★small, ★★medium, ★★★great) chance of dealing critical damage.* Lasts 1 turn. 3 turns cooldown. *Critical damage deals 150% the normal damage. Brew: Makes a random brew: Ale - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Tea - Heals 5x★ HP. Coffee - Gives increased priority for 1x★ turns. 3 turn cooldown. Craft: Makes a random craft: Bomb - Gives 5x★ earth damage to all enemies. Rope - Binds* the target for 1x★ turns. Bandage - Heals 4x★ HP. 3 turn cooldown. *Binded characters can’t attack, or use attack skills. Support skills are allowed. Temper: Raises the efficiency of a weapon by a (★small, ★★medium, ★★★great) margin. Lasts 2 turns. 4 turn cooldown. Alchemy: Makes a random alchemy: Healing Potion - Heals 5x★ HP. Doping Potion - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Molotov Cocktail - Gives 4x★ fire damage to all enemies. 3 turn cooldown. Sing: Sings a random song: Lullaby - Makes one enemy sleep.* Bolero - Increases attack by a (★small, ★★medium, ★★★great) margin. Serenade - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Sleeping enemies can’t act at all. Dance: Dances a random dance: Waltz - Charms one enemy.* Ballet - Removes debuffs from party. Swing - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Charmed enemies can’t attack the one they’re infatuated. Hide: Hides from the enemies.* Lasts 1 + 1x★ turns. 2 turn cooldown.** *Can’t be attacked until attacks or until the effect wears off. **Cooldown start from when you exit the hidden state. Pry: If the enemy is hidden, uncovers its hidden effect. If is not hidden, gives a (★small, ★★medium, ★★★great) chance to give a critical attack.* Lasts 1 turn. 3 turn cooldown. *Critical damage deals 150% the normal damage. Support: Gives a (★small, ★★medium, ★★★great) to one ally’s attack. Lasts 1 turn. 2 turn cooldown. Expel: Deals (50% + 10% for each star) your attack as Holy damage. Dispels buffs when cast on enemy. Dispel debuffs when cast on ally. 2 turn cooldown. Heal: Heals all allies by (30% + 10% for each star) you attack. 2 turn cooldown. Bless: Raises one target attack by a (★small, ★★medium, ★★★great) margin and gives a (★small, ★★medium, ★★★great) reduction on damage taken. Lasts 1 turn. 3 turn cooldown. Treatment: Heals a single ally by (40% + 10% for each star) your attack. 2 turns cooldown. Meal: Makes a meat that heals all the allies by 4 every turn for 2 + 1x★ turns. Unique Skills: Majesty: Gives a great boost to attack and gives medium damage reduction to all the team. Lasts 3 turns. Can only be cast once per battle. Pinpoint: Gives a sure critical attack on the next attack or skill. Can only be cast once per battle. Command: Gives an great boost to allies’ attack and raises priority. Can only be cast once per battle. Release Potential: Raises the weapon level to the max. If is a SR and it’s at max level already, raises it to SSR. Can only be cast once per battle. Ocean Slash: Waits 2 turns. After that, gives twice the attack as damage to all enemies. Can only be cast once per battle. Revive: Revives a team member that died in battle. Can only be cast once per battle. Sacrifice: Sacrifices half the current HP to give a twofold attack damage on a single enemy with 20% chance of critical. Can only be cast once per battle. Knight's Tale: Epic boost to Knight-class allies’ attack. Lasts 1 turn. Can only be cast once per battle. Weapon Skills: Guillotine: Deals your attack + 30%x★. Has (★small, ★★medium) chance of deal critical. 3 turn cooldown. Undead: Brings back one unit from death as an undead*. 3 turn cooldown. *Undeads take extra (+20%) damage from Holy and reduced (-10%) damage from Dark and Spirit. This effect can only be applied once per unit. Dispel: Dispels a debuff on ally or a buff on enemy. The buff or debuff dispeled are random. 2 turn cooldown. Homunculus: Summons a random animal homunculus: Bear: 18 HP; 8 Atk; 1 Spd. Wolf: 14 HP; 12 Atk; 3 Spd. Eagle: 12 HP; 9 Atk; 6 Spd. Lasts 3 turns Hearthunt: Applies the effect of Hearthunt* to the next attack or skill used. 4 turn cooldown. *Hearthunt makes the next attack or skill deal 20% more damage. Saint Slash: Deals your attack + 40% for each star in Holy Damage. Has decreased priority. 3 turn cooldown. Triple Slash: Deals 50% + 10% your attack for each star thrice. Has small chance of critical. 3 turn cooldown. Shadow Rush: If hidden, deals (80% + 10% for each star) of your attack in Dark Damage with great chance of critical. Has increased priority. 3 turn cooldown. Rune Pierce: Deals you attack + 30% for each star in elemental damage, depending on the unit element*. Ignores damage reductions. 3 turn cooldown. Break Cage: Gives a great (epic against High Race) boost to attack and medium chance to deal critical damage. As price, gives a great increase to damage taken. Lasts 2 turns. 4 turn cooldown. Fail-not: Aims and shots at an target of lower speed. Deals (110 + 10% for each star) you attack. Ignores dodge chance. 3 turns cooldown.
Ooooo, this sounds cool. I guess I should head to the other rooms then. You should use the Adventurer's Guild staff as NPC's hehe
Spoiler: My team (R) Dwarf Commander | (R) Steel Greatsword HP: 15 Atk: 4 Spd: 1 | HP: + 2 Atk: + 4 Spd: - 1 Skills: - | Blade II Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] (SR) Boar Rider, Boarror | (C) Iron Great Spear (SR) Boar Rider, Boarror | (R) Steel Great Spear HP: 16 Atk: 9 Spd: 6 | HP: + 2 Atk: + 3 Spd: - 1 HP: 16 Atk: 9 Spd: 6 | HP: + 2 Atk: + 4 Spd: - 1 Skills: - | Charging Weapon Skills: - | Charging Weapon (C) Dwarf Bar Owner | (R) Book of Divinations (R) Dwarf Enginer | (C) Iron Club HP: 13 Atk: 2 Spd: 1 | HP: + 2 Atk: + 2 Spd: + 1 HP: 13 Atk: 4 Spd: 1 | HP: + 2 Atk: + 2 Spd: + 0 Skills: - | Liturgical Tool II Skills: - | Heavy Weapon
Spoiler: My Team Spoiler: Leader: Rokko Fireraid | Iron Halberd Name: Rokko Fireraid Dragonkin - Knight (Fire) Rank: (SR) ID: #137 Skills: Heavy Slash (★); Fire (★); Lead (★); Leader Skill: Fire Raid [Allows Knight-class allies to cast Fire (★); Small increase in Knight-class units stats] HP: 20 Atk: 6 Spd: 4 Name: Iron Halberd Rank: (C) ID: #199 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 3 Atk: + 2 Spd: - 1 HP [23] | Att [8] | Spd [3] Spoiler: Skills: Heavy Slash | Fire | Lead Heavy Slash: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Fire: Deals your attack +10% for each star as Fire Damage. 1 turn cooldown. Lead: Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cool down. Spoiler: Leader Skill: Fire Raid [Allows Knight-class allies to cast Fire (★); Small increase in Knight-class units stats] Spoiler: Goblin King | Wooden Halberd Name: Goblin King Monster - Noble (Fire) Rank: (SR) ID: #111 Skills: Lead (★★); Heavy Blow (★); Leader Skill: King's Authority [Medium Increase in Goblin's Stats] HP: 21 Atk: 5 Spd: 3 Name: Wooden Halberd Rank: (C) ID: #174 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 2 Spd: - 1 Spoiler: Vanguard: Princess Knight, Nona | Wooden Great Spear Name: Princess Knight, Nona Human - Knight (Holy) Rank: (SR) ID: #122 Skills: Support (★); Slash (★); Holy (★); Leader Skill: Princess Knight [Medium increase in allies stat against Monsters; Small reduction in own stats against Monsters] HP: 19 Atk: 6 Spd: 3 Name: Wooden Great Spear Rank: (C) ID: #173 Skill: Charging Weapon [Small increase to charging skills] HP: + 1 Atk: + 3 Spd: - 1 HP [23] | Att [7] | Spd [2] HP [20] | Att [9] | Spd [2] Spoiler: Skills: Lead | Heavy Blow Lead: Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cooldown. Heavy Blow: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Spoiler: Skill: Support | Slash | Holy Slash: Deals your attack +10% for each star. 1 turn cooldown Holy: Deals your attack +10% for each star as Holy Damage. 1 turn cooldown. Support: Gives a (★small, ★★medium, ★★★great) to one ally’s attack. Lasts 1 turn. 2 turn cooldown. Spoiler: Rearguard: Jack of All Trades, Ninian | Ebony Cane Name: Jack of All Trades, Ninian Human - Mage (Water) Rank: (SSR) ID: #142 Skills: Water (★); Spirit (★); Holy (★); Dark (★); High Familiar (★) Leader Skill: Allrounder [Great increase in Scholar, Alchemist, Mage, Summoner and Priest-class units stat; Medium increase in Dark, Holy, Magic and Spirit Damage; Summoning last longer] HP: 21 Atk: 12 Spd: 5 Name: Ebony Cane Rank: (R) ID: #219 Skill: Magic Tool II [Medium increase to Magic Damage] HP: + 3 Atk: + 2 Spd: + 0 Spoiler: Rearguard: Esso | Reinforced Short Bow Name: Esso Elf - Archer (Wind) Rank: (SR) ID: #125 Skills: Aim (★★); Snipe (★); Leader Skill: Marksman [Small increase in Snipe's damage; Small increase in Archer-class units stats] HP: 19 Atk: 6 Spd: 5 Name: Reinforced Short Bow ID: #188 Rank: (C) Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 2 Spd: + 1 HP [24] | Att [14] | Spd [5] HP [20] | Att [8] | Spd [6] Spoiler: Skills: Water | Spirit | Holy | Dark | High Familiar Water: Deals your attack +10% for each star as Water Damage. 1 turn cooldown. Spirit: Deals your attack +10% for each star as Spirit Damage. 1 turn cooldown. Holy: Deals your attack +10% for each star as Holy Damage. 1 turn cooldown. Dark: Deals your attack +10% for each star as Dark Damage. 1 turn cooldown. High Familiar: Summons a High Familiar. It’ll have 20 HP, 12 attack and 6 speed for each star. Lasts 3 turns. 5 turn cooldown. Spoiler: Skill: Aim | Snipe Aim: Takes aim for a turn. Next attack or skill will have a (★small, ★★medium, ★★★great) boost. 2 turn cooldown. Snipe: Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown.
@Kuma Desu, I'd like to challenge @Evil_Ginger as a fellow Dungeons-eer With this team: Spoiler: Team Dwarf (R) Dwarf Commander | (R) Steel Greatsword HP: 15 Atk: 4 Spd: 1 | HP: + 2 Atk: + 4 Spd: - 1 Skills: - | Blade II Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] (C) Dwarf Grappler | (R) Steel Knuckles (SR) Boar Rider, Boarror | (R) Steel Great Spear HP: 10 Atk: 4 Spd: 1 | HP: + 3 Atk: + 2 Spd: + 0 HP: 16 Atk: 9 Spd: 6 | HP: + 2 Atk: + 4 Spd: - 1 Skills: - | Gloves II Skills: - | Charging Weapon (C) Dwarf Bar Owner | (R) Book of Divinations (R) Dwarf Enginer | (C) Iron Club HP: 13 Atk: 2 Spd: 1 | HP: + 2 Atk: + 2 Spd: + 1 HP: 13 Atk: 4 Spd: 1 | HP: + 2 Atk: + 2 Spd: + 0 Skills: - | Liturgical Tool II Skills: - | Heavy Weapon
@Milanin | @Evil_Ginger Sorry for the wait, I was formating for a more battle friendly formatting. This way I don't have to go back and forth between threads to check things and will make the battle faster. Spoiler: Milanin's Team Spoiler: Dwarf Commander | Steel Greatsword Name: Dwarf Commander Dwarf - Warrior (Fire) ID: #95 Skills: Preach (★); Lead (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 15 Atk: 4 Spd: 1 Name: Steel Greatsword ID: #202 Skill: Blade II [Medium increase to blade skills] HP: + 2 Atk: + 4 Spd: - 1 HP: [18 +1] Atk: [4] Spd: [0] Skills: Spoiler: Skills: Lead | Preach Preach: Gives a (★small, ★★, medium, ★★★great) boost to skill damage. Lasts 1 turn. 3 turn cool down. Lead: Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cool down. Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] Spoiler: Dwarf Grappler | Steel Knuckles Name: Dwarf Grappler Dwarf - Brawler (Earth) ID: #45 Skills: Heavy Blow (★); Leader Skill: None HP: 10 Atk: 4 Spd: 1 Name: Steel Knuckles ID: #209 Skill: Gloves II [Medium increase in attack with brawlers] HP: + 3 Atk: + 2 Spd: + 0 Spoiler: Boar Rider, Boarror | Steel Great Spear Name: Boar Rider, Boarror Dwarf - Rider (Fire) ID: #128 Skills: Charge (★★); Heavy Blow (★); Leader Skill: Maddened Charger [Small increase in Rider-class units stat; Small increase in Charge's damage] HP: 16 Atk: 9 Spd: 6 Name: Steel Great Spear ID: #223 Skill: Charging Weapon [Small increase to charging skills] HP: + 2 Atk: + 4 Spd: - 1 HP: [14 +1] Atk: [6] Spd: [1] HP: [19 +1] Atk: [14 +1] Spd: [5] Skills: Spoiler: Heavy Blow Heavy Blow: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Skills: Spoiler: Charge | Heavy Blow Charge: Deals (80% + 10% for each start) your attack. Has increased priority. 2 turn cooldown. Heavy Blow: Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. Spoiler: Dwarf Bar Owner | Book of Divinations Name: Dwarf Bar Owner Dwarf - Brewer (Water) ID: #48 Skills: Brew (★); Leader Skill: None HP: 13 Atk: 2 Spd: 1 Name: Book of Revelations ID: #195 Skill: Liturgical Tool [Small increase to Dark and Holy Damage] HP: + 1 Atk: + 2 Spd: + 1 Spoiler: Dwarf Enginer | Iron Club Name: Dwarf Enginer Dwarf - Craftsman (Fire) ID: #92 Skills: Temper (★); Craft (★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 13 Atk: 4 Spd: 1 Name: Iron Club ID: #183 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 2 Spd: + 0 HP: [16 +1] Atk: [4] Spd: [2] HP: [16 +1] Atk: [6] Spd: [1] Skills: Spoiler: Brew Brew: Makes a random brew: Ale - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Tea - Heals 5x★ HP. Coffee - Gives increased priority for 1x★ turns. 3 turn cooldown. Skills: Spoiler: Temper | Craft Temper: Raises the efficiency of a weapon by a (★small, ★★medium, ★★★great) margin. Lasts 2 turns. 4 turn cooldown. Craft: Makes a random craft: Bomb - Gives 5x★ earth damage to all enemies. Rope - Binds* the target for 1x★ turns. Bandage - Heals 4x★ HP. 3 turn cooldown. *Binded characters can’t attack, or use attack skills. Support skills are allowed. Spoiler: Ginger's Team Spoiler: Leader: Chloe | Wooden Halberd Name: Chloe Rank: (SR) Elf - Rider (Wind) ID: #124 Skills: Lead (★★); Preach (★); Leader Skill: Famed Strategist [Always attack first] HP: 18 Atk: 3 Spd: 6 Name: Wooden Halberd Rank: (C) ID: #174 Skill: Heavy Weapon [Small increase to heavy skills] HP: + 2 Atk: + 2 Spd: - 1 HP [20] | Att [5] | Spd [5] Spoiler: Skills: Lead | Preach Preach: Gives a (★small, ★★, medium, ★★★great) boost to skill damage. Lasts 1 turn. 3 turn cool down. Lead: Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cool down. Spoiler: Leader Skill: Famed Strategist [Always attack first] Spoiler: Vanguard: Beastkin Guard | Reinforced Short Bow Name: Beastkin Guard Beastkin - Knight (Earth) Rank: (C) ID: #50 Skills: Protect (★); Leader Skill: None HP: 11 Atk: 2 Spd: 2 Name: Reinforced Short Bow ID: #188 Rank: (C) Skill: Ranged Weapon [Small increase in ranged attacks and skills] HP: + 1 Atk: + 2 Spd: + 1 Spoiler: Vanguard: Elf Thief | None Name: Elf Thief Elf - Assassin (Wind) Rank: (C) ID: #37 Skills: Steal (★); Leader Skill: None HP: 7 Atk: 3 Spd: 3 HP [12] | Att [4] | Spd [3] HP [7] | Att [3] | Spd [3] Spoiler: Skill: Protect Protect: Reduces by a (★small, ★★medium, ★★★great) quantity the next damage taken. 1 turn cool down. Spoiler: Skill: Steal Steal: Has 30% + 10% for each star of disarming an enemy. 2 turn cool down. Spoiler: Rearguard: Dwarf Bard | None Name: Dwarf Bard Dwarf - Artist (Earth) Rank: (R) ID: #94 Skills: Sing (★★); Leader Skill: Dwarf Aura [Small Increase in Dwarf's Stats] HP: 12 Atk: 3 Spd: 2 Spoiler: Rearguard: Human Mage | None Name: Human Mage Human - Mage (Water) Rank: (C) ID: #27 Skills: Water (★); Leader Skill: None HP: 7 Atk: 6 Spd: 2 HP [13] | Att [3] | Spd [2] HP [7] | Att [6] | Spd [2] Spoiler: Skill: Sing Sing: Sings a random song: Lullaby - Makes one enemy sleep.* Bolero - Increases attack by a (★small, ★★medium, ★★★great) margin. Serenade - Gives a (★small, ★★medium, ★★★great) chance to avoid attacks. Lasts 1 turn. 3 turn cooldown. *Sleeping enemies can’t act at all. Spoiler: Skill: Water Water: Deals your attack +10% for each star as Water Damage. 1 turn cooldown. Turn 0: !Dwarf Commander Invoked his Leader Skill [All Dwarf Status +10%] !Chloe Invoked her Leader Skill [Chloe will always attack first] Attack Queue (Based on Spd): [Ginger] Chloe [Milanin] Boar Rider, Boarror [Ginger] Beastkin Guard [Ginger] Elf Thief [Milanin] Dwarf Bar Owner [Ginger] Dwarf Bard [Ginger] Human Mage [Milanin] Dwarf Grappler [Milanin] Dwarf Enginer [Milanin] Dwarf Commander In Green are stats gained in this turn; In Red are stats reduced in this turn; In Grey are Skills on Cooldown; Start Turn 1 | Give your orders.
Probably won't be battling much, if at all, but here's my team. Spoiler: Proto-Zero: Two Days and One Night Spoiler: Leader: Nekoro | Dusk Name: Nekoro Beastkin - Rider (Wind) ID: #131 Skills: Charge (★); Snipe (★); Quickshot (★); Leader Skill: Famed Stategist [Always attack first] HP: 15 Atk: 9 Spd: 6 Name: Dusk ID: #234 Skill: Arrow of the Dusk [Gives out Water (Ice) Damage; Medium increase to Snipe skill damage] HP: + 1 Atk: + 4 Spd: + 2 HP [16] | Att [13] | Spd [8] Spoiler: Skills: Charge (★); Snipe (★); Quickshot (★) Charge (★): Deals (80% + 10% for each start) your attack. Has increased priority. 2 turn cooldown. Snipe (★): Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown. Quickshot (★): Deals (70% + 10% for each star) your attack. Has increased priority. 1 turn cooldown. Spoiler: Leader Skill: Famed Strategist [Always attack first] Spoiler: Argus, the Knight Brother | Steel Naginata Name: Argus, the Knight Brother Human - Knight (Water) ID: #119 Skills: Protect (★); Support (★); Double Slash (★); Leader Skill: Knight's Honor [Medium increase in all Knight-class and Warrior-class units stats] HP: 24 Atk: 5 Spd: 4 Name: Steel Naginata ID: #226 Skill: Naginata II [Medium increase in slashing skills] HP: + 2 Atk: + 3 Spd: + 0 Spoiler: Korall of the Jade Scales | Dawn Name: Korall of the Jade Scales Dragonkin - Rider (Wind) ID: #138 Skills: Charge (★★); Wind (★); Leader Skill: Soar [Allows Rider-class allies to cast Wind (★); Small increase in Rider-class units stats] HP: 18 Atk: 7 Spd: 5 Name: Dawn ID: #233 Skill: Arrow of the Dawn [Gives out Fire Damage; Medium increase to ranged attacks] HP: + 2 Atk: + 2 Spd: + 3 HP [26] | Att [8] | Spd [4] HP [20] | Att [9] | Spd [8] Spoiler: Skill: Protect (★); Support (★); Double Slash (★); Protect (★) Reduces by a (★small, ★★medium, ★★★great) quantity the next damage taken. 1 turn cool down. Support (★); Gives a (★small, ★★medium, ★★★great) to one ally’s attack. Lasts 1 turn. 2 turn cooldown. Double Slash (★); Deals 60% + 10% your attack for each star twice. 2 turn cooldown. Spoiler: Skills: Charge (★★); Wind (★); Charge (★★): Deals (80% + 10% for each start) your attack. Has increased priority. 2 turn cooldown. Wind (★); Deals your attack +10% for each star as Wind Damage. 1 turn cooldown. Spoiler: Isellael, the Lady Mercy | Necronomicon Name: Isellael, the Lady Mercy High Race - Priest (Holy) ID: #140 Skills: Heal (★); Bless (★); Holy (★); Leader Skill: Lady Mercy [Medium increase to Priest-class units stats; Small increase in Holy Damage; Small decrease in Knight-class units stats] HP: 18 Atk: 10 Spd: 4 Name: Necronomicon ID: #236 Skill: Book of Dead [Allows the use of Dark (★) and Undead (★); Medium increase in Dark Damage.] HP: + 3 Atk: + 5 Spd: - 2 Spoiler: Esso | Dawn Name: Esso Elf - Archer (Wind) ID: #125 Skills: Aim (★★); Snipe (★); Leader Skill: Marksman [Small increase in Snipe's damage; Small increase in Archer-class units stats] HP: 19 Atk: 6 Spd: 5 Name: Dawn ID: #233 Skill: Arrow of the Dawn [Gives out Fire Damage; Medium increase to ranged attacks] HP: + 2 Atk: + 2 Spd: + 3 HP [21] | Att [15] | Spd [2] HP [21] | Att [8] | Spd [8] Spoiler: Skills: Heal (★); Bless (★); Holy (★); Heal (★); Heals all allies by (30% + 10% for each star) you attack. 2 turn cooldown. Bless (★); Raises one target attack by a (★small, ★★medium, ★★★great) margin and gives a (★small, ★★medium, ★★★great) reduction on damage taken. Lasts 1 turn. 3 turn cooldown. Holy (★); Deals your attack +10% for each star as Holy Damage. 1 turn cooldown. Spoiler: Skill: Book of Dead Dark (★) Deals your attack +10% for each star as Dark Damage. 1 turn cooldown. Undead (★) Brings back one unit from death as an undead*. 3 turn cooldown. *Undeads take extra (+20%) damage from Holy and reduced (-10%) damage from Dark and Spirit. This effect can only be applied once per unit. Spoiler: Skills: Aim (★★); Snipe (★); Aim (★★); Takes aim for a turn. Next attack or skill will have a (★small, ★★medium, ★★★great) boost. 2 turn cooldown Snipe (★); Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown. Spoiler: Haiku Together we march Onward through rain, shine, and winds Two Days and One Night
I request an NPC Team that resembles a party from a Dragon Quest Game. Nevermind, I want a Chrono trigger team. Yeah. Human Hero, Catwoman...something, Human Princess, Robot, and Frog Knight...or Demon King, I guess. Or the Human Tinkerer/Inventor
Hm.. let me see... I can throw in a human SR as the Hero and Nona as the Princess. Catwoman and Frog Knight are pretty much Beastmen and the Demon king... Hm... I think that the SSR demonkin will do~
Questionable... Because you haven't even constructed a team... A coin flip to decide... Tails, so... No.
(SR) Toand | (R) Steel Club HP 21 + 2 | Att 4 + 3 | Spd 2 - 1 Skills: Craft (★★); Temper (★); Heavy Weapon II [Medium increase to heavy skills] Leader Skill: Great Crafter [Medium increase in weapons stats] (SSR) Blue Ocean Swordsman, Kaito | (R) Steel Katana (SR) Orc Warlord, T'thak | (SSR) Carnwennan HP 18 + 1| Att 14 + 3| Spd 5 + 1 HP 22 | Att 6 + 4 | Spd 3 + 4 Skills: Land Slash (★★); Iai (★★); Ocean Slash (★); Blade II [Medium increase to blade skills] Skills: Lead (★); Heavy Blow (★★); White Hilt [Medium chance of avioding an attack; Medium increase in surprise attack damage; Allows the use of Shadow (★)] (SSR) Hikari, the Light Maiden | (R) Ebony Staff (SR) Tassyer | (C) Book of Revelations HP 21 + 2 | Att 10 + 4| Spd 4 - 1 HP 19 +1 | Att 7 + 2| Spd 3 + 1 Skills: Bless (★★); Heal (★★); Revive (★); Magic Tool II [Medium increase to Magic Damage] Skills: Familiar (★); Dark (★); High Familiar (★); Liturgical Tool [Small increase to Dark and Holy Damage]Storage: Units Items Spoiler: Units: (R) Goblin Knight (C) Human Thief (C) High Race Guard (C) Lizardman Dancer (C) Dwarf Craftsman (C) Beastkin Villager (C) Dwarf Guard (C) Human Hunter (C) Goblin Gambler (C) Lizardman Bard (SR) Princess Knight, Nona Spoiler: Items: (SR)Gekkou (C) Wooden Axe (C) Iron Greatsword x 2 (C) Reinforced Crossbow (C) Wooden Short Spear (C) Wooden Halberd (C) Darts @Milanin I challenge thee! Doeth not be chickeneth and declineth mine challenge!
Well, I would have said I accept if I had been just a chicken if I declined, but with the possibility of being a Chickeneth, I do not mind declining. (Don't enjoy fighting a lost battle)