Spoiler: here's mine 1. Name: Dwarf Craftsman ID: #42 Skills: Craft (★); Leader Skill: None HP: 10 Atk: 2 Spd: 1 2. Gleipnir (Battle Gloves) 3. Ascalon (Spear) 4. Name: Dragonkin Squire ID: #65 Skills: Support (★); Leader Skill: None HP: 12 Atk: 3 Spd: 1 5. Name: Dragonkin Raider ID: #105 Skills: Charge (★); Roar (★); Leader Skill: Dragonkin Aura [Small Increase in Dragonkin's Stats] HP: 14 Atk: 5 Spd: 4 6. Dusk 7. Name: High Race Guard ID: #70 Skills: Protect (★); Leader Skill: None HP: 14 Atk: 3 Spd: 2 8. Wooden Halberd 9. Name: Dwarf Guard ID: #43 Skills: Protect (★); Leader Skill: None HP: 12 Atk: 3 Spd: 1 10. Name: Human Priest ID: #28 Skills: Heal (★); Leader Skill: None HP: 8 Atk: 3 Spd: 2
Whoa looks like I got 2 named units and a named weapon, sweet but still no goblin warrior/knight~ Spoiler: Gatcha List (SSR) Krail the Swift ID: #144 Skills: Lead (★★); Swift Slash (★★); Command (★); Leader Skill: Noble Command [Great increase in Knight-class units stats; Medium increase to Support-type skills] HP: 22 Atk: 7 Spd: 6 (R) Beastkin Exorcist (C) Wooden Short Spear (SSR) Name: Drust Aerandel, the Fifth ID: #141 Skills: Heavy Slash (★★); Lead (★★); Majesty (★); Leader Skill: King of the Man [Great increase in Human's stats; Medium increase in Knight-class units stats] HP: 26 Atk: 7 Spd: 5 (C) Simple Crossbow (C) Shuriken (C) Wooden Axe (SSR) Yatagarasu (Katana) (C) Lizardman Lancer (C) Beastkin Cook
So with the new one I have this Spoiler (C) Demonkin Swordsman (C) Beastkin Priest (C) Leather Vambraces x2 (C) Reinforced Longbow (R) Steel Naginata (R) Human Occultist (R) Lizardman Terror (SR) Punisher (SR) Philosopher's stone (SSR) Drust Aeranel, the Fifth
So my team is Spoiler Characters: 1. Name: Kobold Lancer ID: #11 Skills: Charge (★); Leader Skill: None HP: 8 Atk: 5 Spd: 3 2. Name: Kobold Mage ID: #10 Skills: Earth (★); Leader Skill: None HP: 8 Atk: 6 Spd: 1 3. Name: Orc Warrior ID: #6 Skills: Blow (★); Leader Skill: None HP: 10 Atk: 6 Spd: 1 4. Name: Dwarf Grappler ID: #45 Skills: Heavy Blow (★); Leader Skill: None HP: 10 Atk: 4 Spd: 1 5. Name: Lizardman Terror ID: #79 Skills: Slash (★); Double Slash (★); Leader Skill: Lizardman Aura [Small Increase in Lizardman's Stats] HP: 14 Atk: 5 Spd: 3 6. Name: Human Archer ID: #85 Skills: Aim (★); Snipe (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 11 Atk: 5 Spd: 3 7. Name: Demonkin Dark Priest ID: #101 Skills: Heal (★); Dark (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 9 Atk: 7 Spd: 2 8. Name: Tassyer ID: #136 Skills: Familiar (★); Dark (★); High Familiar (★); Leader Skill: Grand Summoning [Small increase in Summoner-class units stats; Summonings last longer] HP: 19 Atk: 7 Spd: 3 9. Name: Airivael, Commander of the Azure Heavens ID: #150 Skills: Holy (★★); Heavy Slash (★); Lead (★); Sacrifice (★); Leader Skill: Heaven's Magnificence [Medium increase in High Race's stats; Medium increase in Knight-class units stat; Medium increase in Holy Damage] HP: 26 Atk: 6 Spd: 5 Weapons: Repeating Crossbow x2 Wow I got plenty of characters but just 2 weapons. I wonder if 2 weapons is going to be enough for this game... I'll have to trade a few characters and I need to pick characters for my formation. Spoiler Name: Airivael, Commander of the Azure Heavens ID: #150 I missed the big shot by 1 ID q.q Hmm... how are weapons going to be used? Can we just equip some random weapons on random characters or do you need specific jobs to equip specific weapons? @Kuma Desu Also is there any limit of SSR/SR characters usable in a game? I mean can you just use 5 SSR characters if you have them or is there a limit like you can use only 2 SSR characters at a time? If there isn't a limit I think the lower cards will have no value sooner or later in the game...
Spoiler: Gacha List Spoiler: Troll Fighter Name: (C) Troll Fighter ID: #17 Skills: Spoiler: Blow Deals your attack +10% for each star. 1 turn cooldown. (★); Leader Skill: None HP: 11 Atk: 4 Spd: 2 Spoiler: Dwarf Blacksmith Name: (C) Dwarf Blacksmith ID: #41 Skills: Spoiler: Temper Raises the efficiency of a weapon by a (★small, ★★medium, ★★★great) margin. Lasts 2 turns. 4 turn cooldown. (★); Leader Skill: None HP: 10 Atk: 3 Spd: 1 Spoiler: Beastkin Tea Maker Name: (C) Beastkin Tea Maker ID: #56 Skills: Spoiler: Brew Makes a random brew: Ale - Increases attack by a (★small, ★★medium, ★★★great) margin. Lasts 1 turn. Tea - Heals 5x★ HP. Coffee - Gives increased priority for 1x★ turns. 3 turn cooldown. (★); Leader Skill: None HP: 12 Atk: 3 Spd: 2 (C) Wooden Shortbow Spoiler: High Race Priest Name: (R) High Race Priest ID: #109 Skills: Spoiler: Heal Heals all allies by (30% + 10% for each star) you attack. 2 turn cooldown. (★); Spoiler: Holy Deals your attack +10% for each star as Holy Damage. 1 turn cooldown. (★); Leader Skill: High Race Aura [Small Increase in High Race's Stats] HP: 12 Atk: 4 Spd: 3 Spoiler: Human Archer Name: (R) Human Archer ID: #85 Skills: Spoiler: Aim Takes aim for a turn. Next attack or skill will have a (★small, ★★medium, ★★★great) boost. 2 turn cooldown. (★); Spoiler: Snipe Snipes an target of lower speed. Deals (110 + 20% for each star) you attack. 3 turns cooldown. (★); Leader Skill: Human Aura [Small Increase in Human's Stats] HP: 11 Atk: 5 Spd: 3 Spoiler: Orc Shaman Name: (R) Orc Shaman ID: #74 Skills: Spoiler: Spirit Deals your attack +10% for each star as Spirit Damage. 1 turn cooldown. (★); Spoiler: Dark Deals your attack +10% for each star as Dark Damage. 1 turn cooldown. (★); Leader Skill: Goblin Aura [Small Increase in Goblin's Stats] HP: 13 Atk: 5 Spd: 2 Spoiler: Demonkin Lancer Name: (R) Demonkin Lancer ID: #102 Skills: Spoiler: Charge Deals (80% + 10% for each start) your attack. Has increased priority. 2 turn cooldown. (★); Spoiler: Pierce Deals you attack + 10% for each star. Ignores damage reductions. 2 turn cooldown. (★); Leader Skill: Demonkin Aura [Small Increase in Demonkin's Stats] HP: 11 Atk: 5 Spd: 3 Spoiler: Orc Warlord, T'thak Name: (SR) Orc Warlord, T'thak ID: #114 Skills: Spoiler: Lead Gives a (★small, ★★ medium, ★★★great) boost to attack. Lasts 2 turns. 3 turn cooldown. (★); Spoiler: Heavy Blow Deals your attack + 20% for each star. Has decreased priority. 2 turn cooldown. (★★); Leader Skill: To the War! [Medium increase in all Warrior-class units Attack] HP: 22 Atk: 6 Spd: 3 (SR) Nanahoshi (Katana) (SR) Gekkou
(SR) Dusk (SR) Thea (C) Human Mage (C) Demonkin Swordsman (C) Wooden Staff (C) High Race Guard (R) Steel Katana (C) Wooden Hammer (SR) Masuyo (C) Wooden Long Bow (C) Oak Wand One character can equip one single weapon. The weapons are limited by the 'classes' of the characters. There is (I'm still compiling all the rules and things orz): UR are unusable for the moment, since it's really broken... I need to balance that. Aside from that, it's 2 SSR, 3 SR and 4 R limits, while C can be used freely. *Checks to do list* - Weapons info; - Balancing and compiling; - Maybe a PvS (Player vs System) to give rewards (extra rolls and characters) - Not quite sure, but maybe a level system (as to make the C not fall into the void)
Okay. Thank you for the hard work Is it a new day already? Can I roll or should I wait longer? Btw what do you think about the idea of evolution? C evolving to R and the like. That way C rated cards won't be abandoned
Spoiler: My Gacha list (C) Elf Bard (R) Demonkin Lancer (R) Steel Knuckles (SR) Esso (C) Human Guard (R) Elf Herbalist (R) Elf Druid (R) Dwarf Bard (C) High Race Peasant (C) Dwarf Heavy Fighter (SSR) Airivael, Commander of the Azure Heavens Thanks!!!!
How about finding helpers? I would love to help but I'm gonna be busy for a few days(1-2 weeks) with my exams. The best situation would be to have @justabot slave for us <.<
Hm... I think the only thing for now is just sorting everyone's things out. Like what each one have, but in a easier place. (I should make a thread for thar, maybe...)
You should. One can be used for combat and the other can be used for rolling and organizing+checking what each person has. Otherwise things are going to get real messy.