So, I was bored, thought that I'd try my hand at managing a simple game And I did it here, because why not? Its a very simple micro-rpg(like, literally 9 bullet points for rules), which was made by a brilliant bastard out in the internet (original article here), with some modifications Say what you do and roll a number of d6s.( In this case, I will, lol) If the sum of your roll is higher than the opposing roll (either another player or the DM), the thing you wanted to happen, happens. The number of the d6s you roll is determined by the level of skill you have. At start, you have only one skill: Do anything 1.(Yes, it literally is what it is) If you roll all sixes on your roll, you can get new skill one level higher than the one you used for the action. The skill must be a subset of what happened to you in the action (Say, Athletics 2 if you were climbing a wall, or Teeth of Biting 2 if you were eating a cake). For every roll you fail, you get 1 XP. XP can be used to change a die into a 6 for advancement purposes but not for success purposes. Magical items you get along your merry way are also advanced the same way as skills are. Players have some say in the nature of the world around them. For instance you started out in a tavern, but players can somehow retcon it into a ghost tavern on the way Don't expect anything serious by the way, you can tell even by the rules ;P Do say if you want to join here down below and I'll add you to a list. I will make a thread when I get enough for a party. (Lets see...3-4 players?) Party 1: @Alchyr @DesuDiem @replay @MarSprite Party 2: @GamingIce
Well, we've got 4. Considering everything seems to be going fairly smoothly right, now I could wait for another one lol, but if not, game will begin in 5-10 minutes