MMORPG with no set storyline—you can play however you’d like. Customizable characters with various races to choose from—none of which are gender locked. Many skills to choose from (cooking, alchemy, tailoring, smithing, etc.). Many classes—none gender locked as well. Guilds—for competition and making friends. Leader Boards for various things. Ex.) Top Ranked, Top Wealthy Even ridiculous things. Ex.)Most Beautiful, Most Cute, Most Arrogant, Most Petty, etc. Whisper chats, guild chats, global chats, server chats, etc. As well as events.
A competitive game where I get good team mates. A battle royale game where I don't get sniped or flanked. A mmorpg with a good endgame, story, progression, and combat. A crpg with diablo combat. An arpg with dark souls combat. Dark souls with a compelling narrative; that's right, I said it. Come at me, bro. Elite dangerous mixed with destiny 2. Holy shit. Imagine a game like that. Star Citizen. Dishonored without the powers, but with the movement and level design mixed with Kingdom Come. Holy shit. Imagine that. A hitman game with less stealth and more social espionage.
Dark Cloud 3. A monster tamer game where instead of you need powerful monsters to progress because fights a la pokemon/dragon quest monsters/digimon/etc you can play either tamer/trainer/standard or breeder. With progression on the breeder route being locked behind trading monsters with a certain skill-set and breeding commissions granting more exp than battles to offset a reduced/null exp gain from battles. Standard route however would have astronomical cost to breed and while specificity would increase as you grow more powerful breeding results (skills and inheritance) would be almost completely random initially and would always be out of your control and require time to pass.. This is similar to one of mine (actually an idea I had for a story) but instead of extending the time limit I would just shift the world forward once the limit is hit or a cataclysmic event happens, updating the world and lore based on what the players did before the time limit with the resulting updates changing based on if a cataclysm event was triggered and whether or not it was prevented if it was. I have a bunch of thoughts on things to do with it, but I want to save them for now. I would probably do the initial three to five runs as closed Alphas and Betas. I would also explain as little as possible and try to prevent any information from being exchanged outside the game. I would go out of my way to provide benefits for exchanging information within the game as well. Ie, skills can be developed learned by anyone without help but it's hard to do so. Teaching someone a skill takes some proficiency away but you gain say 1% of the exp when someone you taught it to kills something with it. On the flip side, learning a skill from a mentor is easier but only until you reach the skill level they had when you learned the skill. Or say you created a book about local flora and made it available publicly there would be a pool of money created from money taken upon player deaths and once a month it would be distributed amongst those contributing to public knowledge based on the number and value of their contributions. Value being determined by completeness, accuracy, and usefulness of the information (via number of players who have accessed/searched for it and number of purposes said thing has.) Ie, Knowing the name of the thirty-fifth player to join the first iteration of the game can be complete, accurate, viewed by everyone but if it's information that isn't used anywhere in the game the value is zero. Whereas a guide on how to purify water properly may only be viewed by 0.05% percent of players but because it's a base ingredient in almost all potions, many cooked foods and a survival necessity it could have thousands of uses and thus hold value even if the purification method presented is neither complete nor accurate provided it still somewhat purifies the water and nothing more complete or accurate is available. Sorry, I've reached the point where I realized that playing a game with a guide really takes all the joy of discovery out of it, so the idea of a game where everything needs to be discovered is fascinating to me..
Ai-chan just wants Darklands remake with updated graphics (please stay 2D though, 3D is overrated and detrimental to the gaming scene), zero bugs, complete missions and the ability to beat up robber barons and actually own the fucking castles! Ai-chan wouldn't made it myself, but this kind of game takes a lot of time and work, which Ai-chan doesn't have. If anyone can even make the sprites and art, that would've shaved a lot of Ai-chan's own troubles.
https://vndb.org/g1396 Tag: All Loli Heroines Tags > Character > Heroine > Heroines Traits > Heroines Appearance > Loli Heroine > All Loli Heroines All the game's heroines are loli's, games made for lolicons.
FoC is an expansion, which only adds a new faction, some new units to the other factions and new campaigns. It doesn't really 'remake it all' to fit into a new scenario, it just expands it to accomodate the new.
A complete full detailed ww2(even ww1) story mode game which you can play solo or online with friends. It will cover whole war from early german victory, winter war, Blitzkrieg, dunkirk, stallingrad, pearl harbor, berlin defence etc. Tired of generic cod/moh/battlefield games with half assed stuffs.
Dark fantasy or pirate mmorpg With good art but not to the point crashing pc. Character customization where you can actually see the character. Open world as in lively story/npc not walking simulator 3.46.689 and die & respawn lose item simulator. And a romance npc route in mmorpg if possible https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/
I would love a new Dark Cloud game. Suikoden VI Legend of Dragoon 2 Breath of Fire(console, not mobile) Legend of Lagaia 3 Dino Crisis Reboot Vagrant Story 2 new Vandal Hearts (the one we got last gen was bad) more Wizardry or Wizardry-type games (gotta get my fix once Vita is done soon) New Chrono game Final Fantasy VI Reboot new Castlevania games more Langrisser and Growlanser games (excited for Langrisser 1 & 2, didn't like the 3DS game) a real Shining Force game (not what they later made them) Alundra 3 more games like Soul Blazer, Illusion of Gaia, and Granstream Saga more Armored Core games Lufia sequels Lunar sequels Rogue Galaxy 2) new Front Mission (I heard Left Alive is in the same Universe) Actually, I could go on all day long, but I'll end it there.
I would be down for any of those. If I had to order them though it would probably be something like: New Chrono game Sukoden VI Dark Cloud 3 Breath of Fire Legend of Dragoon 2 Rogue Galaxy 2 New Lufia Game provided that the games were high quality and console releases. It would also be nice to get Dragon Quest Monsters released in the west.
Yes, to all of them. I loved RFG and the open world of mars. Kingdoms of Amalur 2 would be great. I loved the first one, it was perfect.
New Chrono game for sure Kingdoms of Amalur 2 Shadowrun RPG in somewhat open world, keep sustained in one city in campaign is not good for that setting spiritual successor to Buck Rogers Dilogy (Golden Box Games)
It seems to me that now there is no point in creating games that are not popular in the audience. Take for example any game on Steam. They are constantly optimized. Games that always stand in place are online casinos or other platforms where you can win money, for example. People make bets in the hope of easy money, but ... I personally tried the gaming industry here. But I realized that this is a waste of time. I do not advise to play anything.
Novel like vrmmorpg? nah probably not gonna happen in the next 50years at least. For a feasible/attainable game , I guess I'd go with 2k like engine tennis game for PC.